aim_botz — 100 one-taps, no strafing
Isolates raw click accuracy from movement so you can feel your natural flick distance.
The full CS2 warmup catalogue running on Aimlock boxes in HK · SG · TYO · JKT. Bhop your scroll, drop 1000 bots, learn a new surf tier — then queue FACEIT with a hot mouse.
Every routine we prescribe on a profile page, grouped by the weakness it fixes. Look up your own top three on your profile.
Isolates raw click accuracy from movement so you can feel your natural flick distance.
Live duels against a human force real timing pressure — bot rooms never punish a lazy peek.
Forces the crosshair up and removes body-spray habits.
Preaim is muscle memory for common angles; the prefire course walks every one of them.
Watch your own demo at 0.25x and pause on every corner — you'll see where the crosshair drops.
Retakes drill post-plant angles, isolation and off-angle picks — the highest-value positioning reps.
Most positioning loss is repeated — the same over-peek, the same crossfire you walked into.
Five reliable executes per map is more valuable than fifty half-remembered ones.
Support flashes only score when someone trades the space — practise the timing with a friend.
Opening duels are won on first-contact speed, not long-range trades.
Two peeks cover most entries; drilling both removes the freeze at the corner.
Clutching is information management under a clock — scenarios rebuild that habit.
Most lost clutches come from being heard. Walk, fake, and use the bomb timer.
Surviving duels starts with movement — counter-strafing and peek speed decide the first shot.
A low K/D at your level is usually untraded deaths, not bad aim.
Raises the default crosshair height, which lifts headshot % permanently.
Headshot ratio drops when the first two bullets miss and you resort to spraying.
Bunny-hop maps — scroll timing, strafe theory, block courses.
Ramps, tiers 1–5, from utopia to kitsune.
Long-jump, edgebugs, ladder-climb speedruns.
aim_botz, recoil_master, tracking drills. The pre-queue warmup.
All active-duty maps, sub-tick, 3v3–4v4 retakes.
Pick weapon, pick map, get an elo. Rotates on kill.
Pure sniper servers — awp_lego, awp_india, awp_map.